There’s tons of content and plenty to do, and it’s enjoyable overall. Simply put, the Mario version is really great. There are more than a few levels that were really satisfying to beat - so much so that I replayed them for fun. In a dungeon where wood orbs weren’t going to be as effective, it was a great way to get tons of combos with only two types of orbs and therefore deal a lot of damage. One of my more successful strategies, for example, was to bring Yoshi - who can change all orbs into fire, wood, and dark orbs - alongside another ally whose skill changes wood orbs into fire orbs. Team-building is one of the highlights, thanks to the characters’ complementary abilities. It took a little while for the difficulty to ramp up, but when it did, I really had to pay attention to my team’s stats, type balance, and in-battle skills in order to succeed. It’s not something you can play mindlessly. Bosses are hard to beat, and I had to be really engaged with what I was doing. It’s a deep, complex system, and the Mario version turned out to be decently challenging. It differs from a typical match-three in that you can freely move one orb around the puzzle area for a limited amount of time, which makes the puzzles more involved and real-time than they seem at first glance. You start with a few allies, build a team, and fight your way through dungeons, clearing elemental orbs in the puzzle portion to attack. The start screen says that Mario Edition is better for beginners, and it is indeed faithful to the original P&D gameplay.
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